Wednesday, 21 March 2012

Chapter 11


Authoring tools - Software used to create multimedia presentations.
Lectora is an eLearning authoring tool that allows trainers to create engaging and interactive presentations.

Automated factory - A factory that uses extensive computer systems, robots, and networks to streamline and automate many jobs.
“Lights-out manufacturing” is a manufacturing methodology that requires no man power and can run with the lights off.

Automated offices - Offices that use extensive computer systems and networks to streamline information flow and automate many processes.
Innovative businesses apply modern office technologies to speed up its every day processes and let workers take care of the important parts such as engineering and programming. Google is an example of such a business.

Chief information officers (CIOs) - Along with chief technology officers (CTOs), the chief decision makers concerning enterprise computer systems and technology in a business enterprise.
A person responsible for IT related issue and project at any company

Chief technology officers (CTOs) - The chief decision maker in a business or organization, who is concerned with enterprise computer systems and technology.
A person responsible for IT related issue and project at any company

Computer-aided instruction (CAI) – Software programs for teaching that combine drill-and-practice software and tutorial software.


Computer monitoring - Using computer technology to track, record, and evaluate worker performance, often without the knowledge of the worker.


Courseware - Educational software.
Any software that can be used in an educational environment. (Caltrox)

De-skilled - Transformed in such a way that a job requires less skill.
Automation of processes can lead to this effect.

Distance education - Using computers, networks, and other technology to extend the educational process beyond the walls of a school, connecting students and faculty at remote locations.
Skype conferences between classes.

Distributed computing - Integrating all kinds of computers, from mainframes to PCs, into a single, seamless system.
Multinationals need to integrate all the devices used by their employees in one network.

Drill-and –practice software - Teaching software based on the principles of individualized rate, small steps, and positive feedback.
Beta versions of games or other programs.

Educational simulation - Software that enables students to explore artificial environments that are imaginary or based on reality. Most have the look and feel of a game, but they challenge students to learn through exploration, experimentation, and interaction with other students.
Educational games that simulate real world scenarios.

Edutainment - Programs geared toward home markets that combine education and entertainment.
Interactive programs, Games

Electronic commerce (e-commerce) - Business transactions through electronic networks.
Amazon, Flipkart, E-bay

Electronic cottage - A home in which modern technology enables a person to work at home.
Accessing companies servers for mails and fileservers.

Electronic sweatshops - Worker warehouses where most of the work is mindless keyboarding, computer monitoring is a common practice, wages are low and working conditions poor, and repetitive stress injuries are common.
Cuboid office with programmers

Extranet - A corporation's intranet that is opened up to work with strategic partners and customers.
Websites that can be accessed by customers or suppliers.

Filtering software - Software that, for the most part, keeps of fensive and otherwise inappropriate Web content from being viewed by children, on-duty workers, and others.
Spam filters from anti-virus software.

Globalization - The creation of global businesses and markets.
English being spoken all around the world as the business language.

Groupware - Software designed to be used by work groups rather than individuals.
Teamviewer (screensharing software)

Interactive - TV Broadcast television with built-in options for game playing or other forms of interactivity.
Different outcomes based on input from user. Games with various endings.

Intranets - A self-contained intraorganizational network that is designed using the same technology as the Internet.
A LAN network

Luddites - A nineteenth-century English labor group that smashed new textile machinery to protect their jobs; today the term is often used to describe someone who opposes new technology in general.
Angry people

Massively multiplayer online role playing game



Narrowcasting - Providing custom newscasts and entertainment features aimed at narrow groups or individuals.
Addressing narrow markets such as individual university radios and TV.

Paperless office – An office of the future in which magnetic and optical archives will replace reference books and file cabinets, electronic communication will replace letters and memos, and digital publications provided through the Internet and online services
will replace newspapers and other periodicals.
Environmentally friendly offices (modern offices such as Google)


Regional work centers - Shared offices established by corporations and government organizations in various locales to reduce commuting times.


Satellite office - Workplaces that enable workers to commute to smaller offices closer to their homes.
Small sub-offices

Smart card - A card that looks like a standard credit card but features an embedded microprocessor and memory instead of a magnetic strip.
Access cards or even new credit cards work based on this technology

Technophobia - The fear of technology.
That’s just stupid


Telecommuting - Working from home by modem, as do many programmers, accountants, and other information workers.
People that can’t be present at their workplace might use this working technique to work from home.

Up skilled - Transformed in such a way that a job requires more skill.

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